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Light Arcanine
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Fire

Light Arcanine

Rare · Pokemon - Stage1 - Fire · Neo Destiny
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Drive Off: As long as Light Arcanine is your Active Pokémon, once during your turn (before your attack), if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. This power can't be used while Light Arcanine is Asleep, Confused, or Paralyzed.
Attack Gentle Flames (50): If the Defending Pokémon is a Baby Pokémon, this attack does 10 damage instead of 50. If the Defending Pokémon is a Basic Pokémon, this attack does 30 damage instead of 50.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Light Arcanine from Neo Destiny plays like a disciplined tempo card, using its “Drive Off” Ability to pressure the opponent’s board position before it even attacks. As long as it stays Active, you can force a switch from the Bench, which is especially nasty against decks that rely on hiding fragile support Pokémon or setting up a preferred attacker. That makes it a strong control piece in Fire builds, not just a straightforward damage dealer. “Gentle Flames” is modest on paper, but its scaling against Baby and Basic Pokémon means it can still punish early-game starters and keep prized targets from safely sitting in the Active slot. Deckbuilding-wise, pair it with gust-like effects and retreat disruption so you can repeatedly manipulate the opponent’s board; healing and switch support also help protect the Ability from status conditions. It rewards patient, board-centric play over pure aggression.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Light Arcanine from Neo Destiny plays like a disciplined tempo card, using its “Drive Off” Ability to pressure the opponent’s board position before it even attacks. As long as it stays Active, you can force a switch from the Bench, which is especially nasty against decks that rely on hiding fragile support Pokémon or setting up a preferred attacker. That makes it a strong control piece in Fire builds, not just a straightforward damage dealer. “Gentle Flames” is modest on paper, but its scaling against Baby and Basic Pokémon means it can still punish early-game starters and keep prized targets from safely sitting in the Active slot. Deckbuilding-wise, pair it with gust-like effects and retreat disruption so you can repeatedly manipulate the opponent’s board; healing and switch support also help protect the Ability from status conditions. It rewards patient, board-centric play over pure aggression.

Generated using gpt-5.4-mini · Updated at 2026-08-27 02:20:44 UTC

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