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Spiritomb C
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Basic - Psychic

Spiritomb C

Uncommon · Pokemon - Basic - Psychic · Supreme Victors
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Sharpshooting: Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack Lock Up (20): The Defending Pokémon can't retreat during your opponent's next turn.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Spiritomb C from Supreme Victors is a compact Basic Psychic attacker that leans hard into control and tempo disruption rather than raw damage. Its flavor suits the card’s mechanics: a haunting presence that picks at the opponent’s board with Sharpshooting, then tethers the Active with Lock Up so the target cannot retreat next turn. The 10 damage to any chosen Pokémon is modest, but the ability to snipe a benched support Pokémon or finish off a weakened attacker without Weakness and Resistance makes it surprisingly flexible. In play, this is best used to buy time, force awkward switches, and set up knockouts for a stronger follow-up attacker. It pairs well with damage counters, spread strategies, or decks that punish trapped Actives, and it appreciates Gust-style effects or switching denial to compound pressure. Use Spiritomb C as a disruptive piece, not a standalone finisher.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Spiritomb C from Supreme Victors is a compact Basic Psychic attacker that leans hard into control and tempo disruption rather than raw damage. Its flavor suits the card’s mechanics: a haunting presence that picks at the opponent’s board with Sharpshooting, then tethers the Active with Lock Up so the target cannot retreat next turn. The 10 damage to any chosen Pokémon is modest, but the ability to snipe a benched support Pokémon or finish off a weakened attacker without Weakness and Resistance makes it surprisingly flexible. In play, this is best used to buy time, force awkward switches, and set up knockouts for a stronger follow-up attacker. It pairs well with damage counters, spread strategies, or decks that punish trapped Actives, and it appreciates Gust-style effects or switching denial to compound pressure. Use Spiritomb C as a disruptive piece, not a standalone finisher.

Generated using gpt-5.4-mini · Updated at 2026-08-21 13:10:44 UTC

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