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Salamence
NM
LP
MP
HP

Viewing offers in Near Mint condition

Holo Rare · Pokemon - Stage2 - Colorless

Salamence

Holo Rare · Pokemon - Stage2 - Colorless · Arceus
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Top Accelerator: Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. If that card isn't a basic Energy card, discard it. This power can't be used if Salamence is affected by a Special Condition.
Attack Shoot Through (50): Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack Dragon Claw (70)

Card Details

-/-Power / Toughness
-Mana Cost
14Prints

Character Background

Salamence from Dragon is a classic tempo-control Stage 2: it wants to hit the Active spot, force awkward board states with Dragon Wind, and then either soften the target with Dragon Claw or buy a turn with Agility. The ability is especially punishing when your opponent has a weakened Bench target or a heavy retreat cost, because they choose which Defending Pokémon gets dragged forward, but you control the pressure by deciding when to activate it. Since Special Conditions shut off Dragon Wind, deckbuilding should prioritize consistent switching and healing support, plus ways to keep Salamence clear of status. Pair it with effects that spread damage or punish benching, so every forced switch becomes a real liability. Agility adds a useful defensive layer against big attacks, making Salamence less about raw damage and more about disrupting prizes while staying on the board long enough to let its momentum snowball.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Salamence from Dragon is a classic tempo-control Stage 2: it wants to hit the Active spot, force awkward board states with Dragon Wind, and then either soften the target with Dragon Claw or buy a turn with Agility. The ability is especially punishing when your opponent has a weakened Bench target or a heavy retreat cost, because they choose which Defending Pokémon gets dragged forward, but you control the pressure by deciding when to activate it. Since Special Conditions shut off Dragon Wind, deckbuilding should prioritize consistent switching and healing support, plus ways to keep Salamence clear of status. Pair it with effects that spread damage or punish benching, so every forced switch becomes a real liability. Agility adds a useful defensive layer against big attacks, making Salamence less about raw damage and more about disrupting prizes while staying on the board long enough to let its momentum snowball.

Generated using gpt-5.4-mini · Updated at 2026-08-21 11:10:43 UTC

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