Viewing offers in Near Mint condition
Repel
Oracle Text
Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Card Details
Set
Character Background
Repel is a clean tempo Trainer that fits best in disruption and control shells, where forcing the opponent to bench their Active Pokémon can break up favorable attacks, strand a damaged threat, or buy a turn to recover. Unlike a true gust effect, the opponent chooses the new Active, so its strength comes from pressure rather than precision: you are resetting their board state, not directly picking off a key target. That makes it especially useful alongside spread damage, poison, or effects that punish awkward promotions, since the new Active may already be softened. It also pairs well with chip-heavy attackers that can repeatedly force awkward switches and keep the opponent from stabilizing. In deckbuilding, pair Repel with cards that lock retreat or increase retreat costs, because the opponent’s choice becomes much worse when every Benched option is clunky. In short, Repel supports a tempo-first plan that aims to disrupt rhythm and convert small openings into sustained advantage.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Repel
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Repel is a clean tempo Trainer that fits best in disruption and control shells, where forcing the opponent to bench their Active Pokémon can break up favorable attacks, strand a damaged threat, or buy a turn to recover. Unlike a true gust effect, the opponent chooses the new Active, so its strength comes from pressure rather than precision: you are resetting their board state, not directly picking off a key target. That makes it especially useful alongside spread damage, poison, or effects that punish awkward promotions, since the new Active may already be softened. It also pairs well with chip-heavy attackers that can repeatedly force awkward switches and keep the opponent from stabilizing. In deckbuilding, pair Repel with cards that lock retreat or increase retreat costs, because the opponent’s choice becomes much worse when every Benched option is clunky. In short, Repel supports a tempo-first plan that aims to disrupt rhythm and convert small openings into sustained advantage.
Generated using gpt-5.4-mini · Updated at 2026-08-21 11:10:43 UTC
