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Dust Island
Oracle Text
Whenever either player switches their Poisoned Active Pokémon with 1 of their Benched Pokémon with the effect of a Trainer card, the new Active Pokémon is now affected by that Special Condition.
Card Details
Character Background
Dust Island is a sharp little control tool from Unbroken Bonds that turns Poison into a lingering tax rather than a temporary nuisance. Its effect punishes both players whenever a Trainer card is used to switch a Poisoned Active Pokémon, immediately passing the condition to the incoming Active and making “clean” pivoting much harder. That means it best supports a control or attrition game plan, especially in decks that already spread Poison or force repeated switching. Pair it with effects like Koga’s Trap, Weezing lines, or other Poison-enabling cards so the board stays under pressure while the opponent’s mobility becomes a liability. It can also protect your own poison engine by making escape less rewarding for both sides, so timing matters: drop it when the opponent is likely to rely on switch effects, not when you’re about to give them free repositioning. Used well, Dust Island creates a sticky battlefield where every switch feels costly.
Generated using gpt-5.4-mini
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Character Background
Dust Island is a sharp little control tool from Unbroken Bonds that turns Poison into a lingering tax rather than a temporary nuisance. Its effect punishes both players whenever a Trainer card is used to switch a Poisoned Active Pokémon, immediately passing the condition to the incoming Active and making “clean” pivoting much harder. That means it best supports a control or attrition game plan, especially in decks that already spread Poison or force repeated switching. Pair it with effects like Koga’s Trap, Weezing lines, or other Poison-enabling cards so the board stays under pressure while the opponent’s mobility becomes a liability. It can also protect your own poison engine by making escape less rewarding for both sides, so timing matters: drop it when the opponent is likely to rely on switch effects, not when you’re about to give them free repositioning. Used well, Dust Island creates a sticky battlefield where every switch feels costly.
Generated using gpt-5.4-mini · Updated at 2026-08-21 14:40:44 UTC
