Home / Pokemon / Cosmic Eclipse / Clay
Clay
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Clay

Uncommon · Trainer · Cosmic Eclipse
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Discard the top 7 cards of your deck. If any of those cards are Item cards, put them into your hand.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Clay is a straightforward value Trainer that rewards decks willing to churn through their list and convert raw card flow into immediate resources. In practice, it best supports tempo and combo-leaning strategies, especially builds that want to find Item cards quickly without spending extra draw support. The top-seven discard is a gamble, but because only Items are recovered, the card effectively turns your deck into a small sift that can net you quick access to key pieces like search, switching, or evolution helpers. It pairs especially well with lists that run a high Item count and include discard synergy, since pitching cards you may later recover can still be a net gain. Deckbuilding-wise, aim for a lower Trainer density of dead late-game Supporters and a stronger Item suite so Clay hits more often. It is less reliable in control shells, but very efficient when you need speed and flexibility.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Clay is a straightforward value Trainer that rewards decks willing to churn through their list and convert raw card flow into immediate resources. In practice, it best supports tempo and combo-leaning strategies, especially builds that want to find Item cards quickly without spending extra draw support. The top-seven discard is a gamble, but because only Items are recovered, the card effectively turns your deck into a small sift that can net you quick access to key pieces like search, switching, or evolution helpers. It pairs especially well with lists that run a high Item count and include discard synergy, since pitching cards you may later recover can still be a net gain. Deckbuilding-wise, aim for a lower Trainer density of dead late-game Supporters and a stronger Item suite so Clay hits more often. It is less reliable in control shells, but very efficient when you need speed and flexibility.

Generated using gpt-5.4-mini · Updated at 2026-08-21 13:10:46 UTC

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