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Machoke
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Stage1 - Fighting

Machoke

Uncommon · Pokemon - Stage1 - Fighting · Guardians Rising
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Daunting Pose: Prevent all damage done to your Benched Pokémon by your opponent’s attacks. Your opponent’s attacks and Abilities can’t put damage counters on your Benched Pokémon.
Attack Cross Chop (30+): Flip a coin. If heads, this attack does 30 more damage.

Card Details

-/-Power / Toughness
-Mana Cost
27Prints

Character Background

Machoke from Base Set is a classic Fighting-type Stage 1 that rewards straightforward, pressure-heavy play rather than finesse. Its game plan is best suited to tempo and midrange aggro: evolve early, hit hard, and force the opponent to respond before they can stabilize. Karate Chop is especially interesting because its damage scales down with Machoke’s own damage counters, so it performs best when you can keep it healthy—use healing effects or careful retreat timing to preserve its output. Submission is the more brute-force option, dealing a solid 60 while tagging Machoke for 20 self-damage, which makes it ideal for finishing a target or leveraging damage-boosting support that doesn’t mind a wounded attacker. A strong deckbuilding tip is to pair Machoke with energy acceleration and switch effects so it can keep attacking despite its self-inflicted strain. In lore terms, it feels like a disciplined brawler whose power is real, but only if you manage its stamina.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Machoke from Base Set is a classic Fighting-type Stage 1 that rewards straightforward, pressure-heavy play rather than finesse. Its game plan is best suited to tempo and midrange aggro: evolve early, hit hard, and force the opponent to respond before they can stabilize. Karate Chop is especially interesting because its damage scales down with Machoke’s own damage counters, so it performs best when you can keep it healthy—use healing effects or careful retreat timing to preserve its output. Submission is the more brute-force option, dealing a solid 60 while tagging Machoke for 20 self-damage, which makes it ideal for finishing a target or leveraging damage-boosting support that doesn’t mind a wounded attacker. A strong deckbuilding tip is to pair Machoke with energy acceleration and switch effects so it can keep attacking despite its self-inflicted strain. In lore terms, it feels like a disciplined brawler whose power is real, but only if you manage its stamina.

Generated using gpt-5.4-mini · Updated at 2026-08-10 18:20:42 UTC

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