Home / Pokemon / Guardians Rising / Nosepass
Nosepass
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Basic - Fighting

Nosepass

Common · Pokemon - Basic - Fighting · Guardians Rising
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Ram (20)
Attack Rising Lunge (30+): Flip a coin. If heads, this attack does 30 more damage.

Card Details

-/-Power / Toughness
-Mana Cost
22Prints

Character Background

Nosepass in Ruby & Sapphire is a quirky Basic Fighting Pokémon that plays far more like a control-value piece than a straightforward attacker, and that makes sense for a card built around disruption and selection rather than raw damage. Its best home is in a tempo or control shell, especially against evolution-heavy decks, because Invisible Hand turns the opponent’s Active Evolved Pokémon into a deck-thinning trigger for you, effectively tutoring any one card and helping you stay ahead on resources. That reward is strongest if you can reliably stall or force evolved Active targets, so pairing Nosepass with switch denial, gust effects, or attacks that encourage awkward board states can maximize the trigger. Repulsion adds a frustrating bounce effect that can erase attached cards from the field, making it a strong tempo swing if the coin cooperates. In deckbuilding, Nosepass is best as a situational tech or early-game nuisance that buys turns and converts pressure into card advantage rather than as a main damage source.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Nosepass in Ruby & Sapphire is a quirky Basic Fighting Pokémon that plays far more like a control-value piece than a straightforward attacker, and that makes sense for a card built around disruption and selection rather than raw damage. Its best home is in a tempo or control shell, especially against evolution-heavy decks, because Invisible Hand turns the opponent’s Active Evolved Pokémon into a deck-thinning trigger for you, effectively tutoring any one card and helping you stay ahead on resources. That reward is strongest if you can reliably stall or force evolved Active targets, so pairing Nosepass with switch denial, gust effects, or attacks that encourage awkward board states can maximize the trigger. Repulsion adds a frustrating bounce effect that can erase attached cards from the field, making it a strong tempo swing if the coin cooperates. In deckbuilding, Nosepass is best as a situational tech or early-game nuisance that buys turns and converts pressure into card advantage rather than as a main damage source.

Generated using gpt-5.4-mini · Updated at 2026-08-03 17:40:43 UTC

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