Attack Triple Smash (10+): Flip 3 coins. This attack does 60 more damage for each heads.
Attack Golurk Hammer (120)
Viewing offers in Near Mint condition
Golurk
Oracle Text
Attack Triple Smash (10+): Flip 3 coins. This attack does 60 more damage for each heads.
Attack Golurk Hammer (120)
Card Details
Character Background
Golurk in Noble Victories is a sturdy Fighting Stage 1 that leans toward a midrange control plan, using solid damage while quietly pressuring the opponent’s resources. Hammer Arm is the more reliable attack, not only for its clean 60 damage but because discarding the top card of the opponent’s deck can matter over a long game, especially when you are already forcing them to spend switching cards or recovery pieces. Hurricane Punch is the high-variance finisher: four coin flips can swing games fast, so it rewards decks that can afford a little risk while keeping pressure on. Pair Golurk with damage enhancers and Fighting support to turn its modest numbers into decisive knockouts, and consider acceleration or evolution support so it can attack as soon as possible. Thematically, it feels like an ancient guardian grinding forward with relentless momentum, which matches a game plan built on steady board control rather than pure speed.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Golurk
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Golurk in Noble Victories is a sturdy Fighting Stage 1 that leans toward a midrange control plan, using solid damage while quietly pressuring the opponent’s resources. Hammer Arm is the more reliable attack, not only for its clean 60 damage but because discarding the top card of the opponent’s deck can matter over a long game, especially when you are already forcing them to spend switching cards or recovery pieces. Hurricane Punch is the high-variance finisher: four coin flips can swing games fast, so it rewards decks that can afford a little risk while keeping pressure on. Pair Golurk with damage enhancers and Fighting support to turn its modest numbers into decisive knockouts, and consider acceleration or evolution support so it can attack as soon as possible. Thematically, it feels like an ancient guardian grinding forward with relentless momentum, which matches a game plan built on steady board control rather than pure speed.
Generated using gpt-5.4-mini · Updated at 2026-08-08 15:10:43 UTC
