Home / Pokemon / Crimson Invasion / Sea of Nothingness
Sea of Nothingness
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Sea of Nothingness

Uncommon · Trainer · Crimson Invasion
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Special Conditions are not removed when Pokémon (both yours and your opponent’s) evolve or devolve.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Sea of Nothingness is a quiet but nasty Trainer for control-oriented decks, turning evolution lines into a liability rather than a reset button. Its effect—keeping Special Conditions in play even as Pokémon evolve or devolve—lets poison, paralysis, and confusion stick far longer than opponents expect, which is especially punishing in a metagame built around evolution-based stabilization. In practice, this card rewards a tempo-control plan: spread a condition early, then force awkward evolutions that fail to clean the board state. It pairs particularly well with cards that inflict Poison or Sleep repeatedly, such as decks built around persistent status pressure or damage counters, because evolving no longer erases your setup. Deckbuilding tip: include reliable condition enablers and ways to force evolution thresholds, then lean on switching and gust effects to trap afflicted targets. The name fits its play pattern well—a bleak, draining field where recovery feels impossible.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Sea of Nothingness is a quiet but nasty Trainer for control-oriented decks, turning evolution lines into a liability rather than a reset button. Its effect—keeping Special Conditions in play even as Pokémon evolve or devolve—lets poison, paralysis, and confusion stick far longer than opponents expect, which is especially punishing in a metagame built around evolution-based stabilization. In practice, this card rewards a tempo-control plan: spread a condition early, then force awkward evolutions that fail to clean the board state. It pairs particularly well with cards that inflict Poison or Sleep repeatedly, such as decks built around persistent status pressure or damage counters, because evolving no longer erases your setup. Deckbuilding tip: include reliable condition enablers and ways to force evolution thresholds, then lean on switching and gust effects to trap afflicted targets. The name fits its play pattern well—a bleak, draining field where recovery feels impossible.

Generated using gpt-5.4-mini · Updated at 2026-08-10 18:10:47 UTC

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