Home / Pokemon / Ultra Prism / Missing Clover
Missing Clover
NM
LP
MP
HP

Viewing offers in Near Mint condition

Secret Rare · Trainer

Missing Clover

Secret Rare · Trainer · Ultra Prism
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

You may play 4 Missing Clover cards at once.

• If you played 1 card, look at the top card of your deck.
• If you played 4 cards, take a Prize card. (This effect works one time for 4 cards.)

Card Details

-/-Power / Toughness
-Mana Cost
2Prints

Character Background

Missing Clover is a quirky Ultra Prism Trainer that rewards commitment and deck manipulation, making it a strong fit for combo and value-oriented decks rather than straightforward aggression. The card’s unique “play 4 at once” clause turns a simple utility item into a mini-engine: one copy merely scouts the top card of your deck, but the full set converts into a Prize card, effectively creating a delayed tempo swing and an extra resource burst. In practice, it shines in lists that can recycle Items, search them efficiently, or exploit information from the top of the deck, such as builds that care about stacking draws or timing a key turn. Because the Prize effect only works once for four cards, deckbuilders should treat Missing Clover as a finisher tool rather than a repeated loop, pairing it with strong Item search and draw support to ensure all four copies arrive together when the extra Prize matters most.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Missing Clover is a quirky Ultra Prism Trainer that rewards commitment and deck manipulation, making it a strong fit for combo and value-oriented decks rather than straightforward aggression. The card’s unique “play 4 at once” clause turns a simple utility item into a mini-engine: one copy merely scouts the top card of your deck, but the full set converts into a Prize card, effectively creating a delayed tempo swing and an extra resource burst. In practice, it shines in lists that can recycle Items, search them efficiently, or exploit information from the top of the deck, such as builds that care about stacking draws or timing a key turn. Because the Prize effect only works once for four cards, deckbuilders should treat Missing Clover as a finisher tool rather than a repeated loop, pairing it with strong Item search and draw support to ensure all four copies arrive together when the extra Prize matters most.

Generated using gpt-5.4-mini · Updated at 2026-10-08 03:40:43 UTC

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