Attack Overrun (20): This attack does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Attack Aurora Horns (120)
Attack Sanctuary GX: Move all damage counters from each of your Pokémon to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
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Xerneas GX
Oracle Text
Attack Overrun (20): This attack does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Attack Aurora Horns (120)
Attack Sanctuary GX: Move all damage counters from each of your Pokémon to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Card Details
Character Background
Xerneas GX from Forbidden Light is a strong Fairy-type attacker that naturally supports a tempo-to-control game plan, leveraging efficient pressure while threatening a swingy GX finisher. Overrun is excellent for picking off fragile Bench targets or softening evolving lines without worrying about Weakness or Resistance, making it a useful opener when you want to disrupt setup and keep the opponent off balance. Aurora Horns gives you a solid 120-damage midgame attack, enough to punish most Basics and many evolving Pokémon with modest support. Its real standout, though, is Sanctuary GX, which can completely flip a damaged board by moving all damage counters from your side onto the opponent’s Active Pokémon. This pairs especially well with spread damage, self-damaging setup pieces, or decks that deliberately absorb chip damage while staying in play. Build it with healing denial, Bench pressure, and ways to preserve Xerneas GX until the GX turn matters most.
Generated using gpt-5.4-mini
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Character Background
Xerneas GX from Forbidden Light is a strong Fairy-type attacker that naturally supports a tempo-to-control game plan, leveraging efficient pressure while threatening a swingy GX finisher. Overrun is excellent for picking off fragile Bench targets or softening evolving lines without worrying about Weakness or Resistance, making it a useful opener when you want to disrupt setup and keep the opponent off balance. Aurora Horns gives you a solid 120-damage midgame attack, enough to punish most Basics and many evolving Pokémon with modest support. Its real standout, though, is Sanctuary GX, which can completely flip a damaged board by moving all damage counters from your side onto the opponent’s Active Pokémon. This pairs especially well with spread damage, self-damaging setup pieces, or decks that deliberately absorb chip damage while staying in play. Build it with healing denial, Bench pressure, and ways to preserve Xerneas GX until the GX turn matters most.
Generated using gpt-5.4-mini · Updated at 2026-08-21 15:10:43 UTC
