Ability Dragon Lift: Your Pokémon in play have no Retreat Cost, except Pokémon-GX and Pokémon-EX.
Attack Bright Flame (200): Discard 2 Energy from this Pokémon.
Attack Flame Jet GX: This attack does 120 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
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Salamence GX
Oracle Text
Ability Dragon Lift: Your Pokémon in play have no Retreat Cost, except Pokémon-GX and Pokémon-EX.
Attack Bright Flame (200): Discard 2 Energy from this Pokémon.
Attack Flame Jet GX: This attack does 120 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
Card Details
Character Background
Salamence GX from Dragon Majesty is a clean fit for a tempo-to-aggro Dragon strategy, using its threatening stats and mobility support to keep pressure on the opponent while smoothing your own turns. Dragon Lift is the real utility centerpiece: giving your Pokémon in play no Retreat Cost, except Pokémon-GX and Pokémon-EX, it helps non-GX partners pivot freely, preserve resources, and avoid awkward setup turns. That makes Salamence GX especially appealing in decks that want to rotate attackers constantly or reuse support Pokémon without burning Switch effects. Bright Flame hits a solid 200, enough to punish most midrange threats, though the discard of 2 Energy means you’ll want acceleration or recovery such as energy recycling engines to keep it online. Flame Jet GX offers flexible board damage by sniping 120 to a chosen target, which is excellent for setting up later knockouts on benched support Pokémon.
Generated using gpt-5.4-mini
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Character Background
Salamence GX from Dragon Majesty is a clean fit for a tempo-to-aggro Dragon strategy, using its threatening stats and mobility support to keep pressure on the opponent while smoothing your own turns. Dragon Lift is the real utility centerpiece: giving your Pokémon in play no Retreat Cost, except Pokémon-GX and Pokémon-EX, it helps non-GX partners pivot freely, preserve resources, and avoid awkward setup turns. That makes Salamence GX especially appealing in decks that want to rotate attackers constantly or reuse support Pokémon without burning Switch effects. Bright Flame hits a solid 200, enough to punish most midrange threats, though the discard of 2 Energy means you’ll want acceleration or recovery such as energy recycling engines to keep it online. Flame Jet GX offers flexible board damage by sniping 120 to a chosen target, which is excellent for setting up later knockouts on benched support Pokémon.
Generated using gpt-5.4-mini · Updated at 2026-08-10 18:20:43 UTC
