Home / Pokemon / Lost Thunder / Shedinja
Shedinja
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Psychic

Shedinja

Rare · Pokemon - Stage1 - Psychic · Lost Thunder
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Vessel of Life: Once during your turn (before your attack), you may discard all cards attached to this Pokémon and attach it to 1 of your Pokémon as a Pokémon Tool card. When the Pokémon this card is attached to is Knocked Out, your opponent takes 1 fewer Prize card.
Attack Haunt: Put 3 damage counters on your opponent’s Active Pokémon.

Card Details

-/-Power / Toughness
-Mana Cost
10Prints

Character Background

Shedinja from Dragon is a classic control piece that turns a strange rules concept into a real table plan: Wonder Guard makes it effectively untouchable by opposing Evolved Pokémon and Pokémon-ex, which can steal entire turns if the matchup leans on those attackers. That pushes it best into a tempo-control shell, where you buy time, force awkward switches, and punish decks that overcommit to big evolutions. Curse then gives Shedinja a threatening closer, scaling damage counters already on it into a steadily growing pressure tool. Because that attack cares about damage counters rather than raw damage, pairing Shedinja with self-damage or counter-placing support can accelerate its clock, and healing effects become especially valuable if you want to reset the math and keep it alive. It shines most when your deck can protect it from Basic attackers and exploit the opponent’s reliance on evolved finishers.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Shedinja from Dragon is a classic control piece that turns a strange rules concept into a real table plan: Wonder Guard makes it effectively untouchable by opposing Evolved Pokémon and Pokémon-ex, which can steal entire turns if the matchup leans on those attackers. That pushes it best into a tempo-control shell, where you buy time, force awkward switches, and punish decks that overcommit to big evolutions. Curse then gives Shedinja a threatening closer, scaling damage counters already on it into a steadily growing pressure tool. Because that attack cares about damage counters rather than raw damage, pairing Shedinja with self-damage or counter-placing support can accelerate its clock, and healing effects become especially valuable if you want to reset the math and keep it alive. It shines most when your deck can protect it from Basic attackers and exploit the opponent’s reliance on evolved finishers.

Generated using gpt-5.4-mini · Updated at 2026-08-11 00:40:44 UTC

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