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Electrode-GX
Oracle Text
Ability Extra Energy Bomb: Once during your turn (before your attack), you may attach 5 Energy cards from your discard pile to your Pokémon, except Pokémon-GX or Pokémon-EX, in any way you like. If you do, this Pokémon is Knocked Out.
Attack Electro Ball (50)
Attack Crush and Burn-GX (30): Discard any amount of Energy from your Pokémon. This attack does 50 more damage for each card you discarded in this way. (You can't use more than 1 GX attack in a game.)
Card Details
Character Background
Electrode-GX is a flashy combo piece that rewards explosive, all-in turns rather than steady value, making it best suited to aggressive energy-ramp or burst-damage decks. Its Extra Energy Bomb can suddenly reload one of your non-GX attackers after a big discard, turning a spent board into a lethal follow-up, though the self-KO means you should treat Electrode-GX as a one-shot accelerator, not a long-term engine. The ideal line is to pair it with attackers that convert Energy into pressure immediately, such as Lightning attackers with efficient damage scaling or effects that benefit from having multiple Energy attached at once. Since the Ability excludes GX and EX targets, build around Basic or non-GX finishers and include discard outlets or recovery cards to stock the pile first. Crush and Burn-GX can also function as an emergency closer, especially when paired with cards that move Energy off Electrode-GX beforehand.
Generated using gpt-5.4-mini
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Character Background
Electrode-GX is a flashy combo piece that rewards explosive, all-in turns rather than steady value, making it best suited to aggressive energy-ramp or burst-damage decks. Its Extra Energy Bomb can suddenly reload one of your non-GX attackers after a big discard, turning a spent board into a lethal follow-up, though the self-KO means you should treat Electrode-GX as a one-shot accelerator, not a long-term engine. The ideal line is to pair it with attackers that convert Energy into pressure immediately, such as Lightning attackers with efficient damage scaling or effects that benefit from having multiple Energy attached at once. Since the Ability excludes GX and EX targets, build around Basic or non-GX finishers and include discard outlets or recovery cards to stock the pile first. Crush and Burn-GX can also function as an emergency closer, especially when paired with cards that move Energy off Electrode-GX beforehand.
Generated using gpt-5.4-mini · Updated at 2026-08-12 12:20:44 UTC
