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Mabosstiff
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Stage1 - Darkness

Mabosstiff

Uncommon · Pokemon - Stage1 - Darkness · Scarlet & Violet
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Intimidating Howl: Once during your turn, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
Attack Wild Tackle (160): This Pokémon also does 30 damage to itself.

Card Details

-/-Power / Toughness
-Mana Cost
7Prints

Character Background

Mabosstiff fits neatly into a disruptive tempo or control plan, using Intimidating Howl to force awkward board states without spending an attack. Since your opponent chooses the replacement Active, the real value is in breaking up their setup, dragging up something fragile, or making them retreat into an inefficient attacker; even when they get a choice, you still buy a turn’s worth of pressure. Wild Tackle then gives you a solid 160 damage swing, though the 30 self-damage means you want healing, damage reduction, or a clean trade plan. In Darkness decks, it pairs well with support that punishes switching or stranded Bench targets, and with cards that increase pressure after your opponent’s board is unsettled. The Stage 1 cost is modest enough that Mabosstiff can serve as a midgame pivot rather than a main sweeper, making it especially useful in lists that want repeated disruption while keeping steady damage on the table.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Mabosstiff fits neatly into a disruptive tempo or control plan, using Intimidating Howl to force awkward board states without spending an attack. Since your opponent chooses the replacement Active, the real value is in breaking up their setup, dragging up something fragile, or making them retreat into an inefficient attacker; even when they get a choice, you still buy a turn’s worth of pressure. Wild Tackle then gives you a solid 160 damage swing, though the 30 self-damage means you want healing, damage reduction, or a clean trade plan. In Darkness decks, it pairs well with support that punishes switching or stranded Bench targets, and with cards that increase pressure after your opponent’s board is unsettled. The Stage 1 cost is modest enough that Mabosstiff can serve as a midgame pivot rather than a main sweeper, making it especially useful in lists that want repeated disruption while keeping steady damage on the table.

Generated using gpt-5.4-mini · Updated at 2026-08-10 17:10:43 UTC

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