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Deluxe Bomb
NM
LP
MP
HP

Viewing offers in Near Mint condition

ACE SPEC Rare · Trainer

Deluxe Bomb

ACE SPEC Rare · Trainer · Stellar Crown
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), put 12 damage counters on the Attacking Pokémon. If you placed any damage counters in this way, discard this card.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Deluxe Bomb is a classic punish-tool ACE SPEC that best supports control and tempo decks, especially lists that want to force awkward combat math and make every attack against them feel risky. Since it only triggers while the attached Pokémon is Active and takes damage from an opposing attack, it works best on sturdy main tanks or on a Pokémon you expect to be attacked and possibly knocked out anyway; even in defeat, it can still blast the attacker with 12 damage counters, which is a huge swing against evolving threats and already-wounded VMAX- or ex-style targets. Thematic interpretaton-wise, it feels like a hidden trap laid on the battlefield: the opponent thinks they are cashing in on a clean KO, but the “bomb” detonates on contact. Deckbuilding tip: pair it with Pokémon that naturally buy turns through high HP, damage reduction, or healing, so you can force repeated bad trades and convert that pressure into prized knockouts on the return swing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Deluxe Bomb is a classic punish-tool ACE SPEC that best supports control and tempo decks, especially lists that want to force awkward combat math and make every attack against them feel risky. Since it only triggers while the attached Pokémon is Active and takes damage from an opposing attack, it works best on sturdy main tanks or on a Pokémon you expect to be attacked and possibly knocked out anyway; even in defeat, it can still blast the attacker with 12 damage counters, which is a huge swing against evolving threats and already-wounded VMAX- or ex-style targets. Thematic interpretaton-wise, it feels like a hidden trap laid on the battlefield: the opponent thinks they are cashing in on a clean KO, but the “bomb” detonates on contact. Deckbuilding tip: pair it with Pokémon that naturally buy turns through high HP, damage reduction, or healing, so you can force repeated bad trades and convert that pressure into prized knockouts on the return swing.

Generated using gpt-5.4-mini · Updated at 2026-08-27 02:20:44 UTC

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