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Iono's Kilowattrel
NM
LP
MP
HP

Viewing offers in Near Mint condition

Illustration rare · Pokemon - Stage1 - Lightning

Iono's Kilowattrel

Illustration rare · Pokemon - Stage1 - Lightning · Journey Together
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Flashing Draw: You must discard a Basic {L} Energy from this Pokémon in order to use this Ability. Once during your turn, you may draw cards until you have 6 cards in your hand.
Attack Mach Bolt (70)

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Iono’s Kilowattrel looks built for a tempo-to-value game plan, smoothing out your hand while pressuring the board with modest Lightning damage. Flashing Draw is the real headline: by discarding a Basic {L} Energy from Kilowattrel, you can refill to six cards once per turn, which is excellent in decks that want to cycle aggressively, find combo pieces, or keep a steady stream of options without relying on Supporters every turn. Because the Ability costs Energy from itself, it pairs well with Energy recovery and acceleration, such as decks that can reattach quickly or recycle Lightning Energy from the discard. That also makes it a strong fit alongside attackers that only need a small commitment of resources. Mach Bolt for 70 is not flashy, but it helps maintain board pressure while you set up. In play, this card rewards careful sequencing: attack when needed, then use Flashing Draw to keep momentum and prevent dead hands.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Iono’s Kilowattrel looks built for a tempo-to-value game plan, smoothing out your hand while pressuring the board with modest Lightning damage. Flashing Draw is the real headline: by discarding a Basic {L} Energy from Kilowattrel, you can refill to six cards once per turn, which is excellent in decks that want to cycle aggressively, find combo pieces, or keep a steady stream of options without relying on Supporters every turn. Because the Ability costs Energy from itself, it pairs well with Energy recovery and acceleration, such as decks that can reattach quickly or recycle Lightning Energy from the discard. That also makes it a strong fit alongside attackers that only need a small commitment of resources. Mach Bolt for 70 is not flashy, but it helps maintain board pressure while you set up. In play, this card rewards careful sequencing: attack when needed, then use Flashing Draw to keep momentum and prevent dead hands.

Generated using gpt-5.4-mini · Updated at 2026-08-21 12:10:44 UTC

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