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Roxanne
-
Trainer

You can use this card only if your opponent has 3 or fewer Prize cards remaining.
Each player shuffles their hand into their deck. Then, you draw 6 cards, and your opponent draws 2 cards.

Ultra Rare · swsh12.5gg -/-
NM
LP
MP
HP

Viewing offers in Near Mint condition

Ultra Rare · Trainer

Roxanne

Ultra Rare · Trainer · Crown Zenith Galarian Gallery
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

You can use this card only if your opponent has 3 or fewer Prize cards remaining.
Each player shuffles their hand into their deck. Then, you draw 6 cards, and your opponent draws 2 cards.

Card Details

-/-Power / Toughness
-Mana Cost
4Prints

Character Background

Roxanne from Astral Radiance is a classic comeback supporter, built to punish an opponent who has already taken a strong lead and to flip the endgame into a resource race. Because it can only be played when your opponent has 3 or fewer Prize cards remaining, it fits best in control and tempo decks that want to slow the opponent’s final push while refilling your own hand with six fresh cards. The hand reset is symmetrical, but the draw gap is enormous, so timing is everything: use Roxanne after you’ve stabilized the board or broken your opponent’s momentum, not as a desperate first response. It pairs especially well with decks that can operate on a low hand size, recur key pieces from the discard pile, or preserve combo elements on the field before firing it off. In practice, Roxanne is less about raw card advantage and more about turning a tense late game into a decisive swing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Roxanne from Astral Radiance is a classic comeback supporter, built to punish an opponent who has already taken a strong lead and to flip the endgame into a resource race. Because it can only be played when your opponent has 3 or fewer Prize cards remaining, it fits best in control and tempo decks that want to slow the opponent’s final push while refilling your own hand with six fresh cards. The hand reset is symmetrical, but the draw gap is enormous, so timing is everything: use Roxanne after you’ve stabilized the board or broken your opponent’s momentum, not as a desperate first response. It pairs especially well with decks that can operate on a low hand size, recur key pieces from the discard pile, or preserve combo elements on the field before firing it off. In practice, Roxanne is less about raw card advantage and more about turning a tense late game into a decisive swing.

Generated using gpt-5.4-mini · Updated at 2026-08-10 18:10:48 UTC

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