Home / Pokemon / Silver Tempest / Serperior V
Serperior V
NM
LP
MP
HP

Viewing offers in Near Mint condition

Ultra Rare · Pokemon - Basic - Grass

Serperior V

Ultra Rare · Pokemon - Basic - Grass · Silver Tempest
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Noble Light: Heal 30 damage from each Pokémon (both yours and your opponent's).
Attack Solar Beam (120)

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Serperior V from Silver Tempest reads like a regal pivot card for Grass decks that want to win by steady pressure rather than raw burst, leaning most naturally into a value-control game plan. As a Basic Pokémon V, it comes online quickly, and its Noble Light attack creates a very unusual board reset by healing 30 from every Pokémon on both sides, which can blunt opposing chip damage while also letting you extend the life of your own bench and active. That symmetry means it works best when you can exploit the healing more than the opponent, such as in builds that spread small amounts of damage, reuse attackers, or simply outlast slower decks. Solar Beam for 120 is respectable and cleanly finishes softened targets, so pairing Serperior V with damage modifiers or acceleration support helps it transition from sustain to pressure. Deckbuilding tip: include ways to retreat cheaply or switch, because Serperior V is strongest when it can heal, then hand off the active slot to a more efficient finisher.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Serperior V from Silver Tempest reads like a regal pivot card for Grass decks that want to win by steady pressure rather than raw burst, leaning most naturally into a value-control game plan. As a Basic Pokémon V, it comes online quickly, and its Noble Light attack creates a very unusual board reset by healing 30 from every Pokémon on both sides, which can blunt opposing chip damage while also letting you extend the life of your own bench and active. That symmetry means it works best when you can exploit the healing more than the opponent, such as in builds that spread small amounts of damage, reuse attackers, or simply outlast slower decks. Solar Beam for 120 is respectable and cleanly finishes softened targets, so pairing Serperior V with damage modifiers or acceleration support helps it transition from sustain to pressure. Deckbuilding tip: include ways to retreat cheaply or switch, because Serperior V is strongest when it can heal, then hand off the active slot to a more efficient finisher.

Generated using gpt-5.4-mini · Updated at 2026-08-12 14:10:45 UTC

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