Home / Pokemon / Darkness Ablaze / Dracovish
Dracovish
NM
LP
MP
HP

Viewing offers in Near Mint condition

Holo Rare · Pokemon - Stage1 - Water

Dracovish

Holo Rare · Pokemon - Stage1 - Water · Darkness Ablaze
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Primal Law: As long as this Pokémon is in the Active Spot, your opponent can't play any Pokémon from their hand to evolve their Pokémon.
Attack Hammer In (120)

Card Details

-/-Power / Toughness
-Mana Cost
2Prints

Character Background

Dracovish in Darkness Ablaze is a blunt, prehistoric control piece that thrives by disrupting evolution-based decks and forcing awkward turns. Primal Law is the real draw here: while it stays Active, opponents are locked out of evolving from hand, so this card naturally supports a tempo-control game plan that buys time for your own board to set up while the rival stumbles on basics. Its 120-damage Hammer In attack gives it enough pressure to punish decks that spend turns drawing or benching instead of attacking, making it a credible midgame threat rather than a pure wall. To get the most from it, pair Dracovish with switching cards or effects that can repeatedly move it Active at the right moment, and consider acceleration or retreat support so it can keep the lock online. It is especially strong in metas leaning on Stage 1 or Stage 2 evolution chains, where a single Active turn can warp the whole pace of the game.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Dracovish in Darkness Ablaze is a blunt, prehistoric control piece that thrives by disrupting evolution-based decks and forcing awkward turns. Primal Law is the real draw here: while it stays Active, opponents are locked out of evolving from hand, so this card naturally supports a tempo-control game plan that buys time for your own board to set up while the rival stumbles on basics. Its 120-damage Hammer In attack gives it enough pressure to punish decks that spend turns drawing or benching instead of attacking, making it a credible midgame threat rather than a pure wall. To get the most from it, pair Dracovish with switching cards or effects that can repeatedly move it Active at the right moment, and consider acceleration or retreat support so it can keep the lock online. It is especially strong in metas leaning on Stage 1 or Stage 2 evolution chains, where a single Active turn can warp the whole pace of the game.

Generated using gpt-5.4-mini · Updated at 2026-08-12 13:10:43 UTC

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