Ability Primal Law: As long as this Pokémon is in the Active Spot, your opponent can't play any Pokémon from their hand to evolve their Pokémon.
Attack Hammer In (120)
Viewing offers in Near Mint condition
Dracovish
Oracle Text
Ability Primal Law: As long as this Pokémon is in the Active Spot, your opponent can't play any Pokémon from their hand to evolve their Pokémon.
Attack Hammer In (120)
Card Details
Character Background
Dracovish in Darkness Ablaze is a blunt, prehistoric control piece that thrives by disrupting evolution-based decks and forcing awkward turns. Primal Law is the real draw here: while it stays Active, opponents are locked out of evolving from hand, so this card naturally supports a tempo-control game plan that buys time for your own board to set up while the rival stumbles on basics. Its 120-damage Hammer In attack gives it enough pressure to punish decks that spend turns drawing or benching instead of attacking, making it a credible midgame threat rather than a pure wall. To get the most from it, pair Dracovish with switching cards or effects that can repeatedly move it Active at the right moment, and consider acceleration or retreat support so it can keep the lock online. It is especially strong in metas leaning on Stage 1 or Stage 2 evolution chains, where a single Active turn can warp the whole pace of the game.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Dracovish
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Dracovish in Darkness Ablaze is a blunt, prehistoric control piece that thrives by disrupting evolution-based decks and forcing awkward turns. Primal Law is the real draw here: while it stays Active, opponents are locked out of evolving from hand, so this card naturally supports a tempo-control game plan that buys time for your own board to set up while the rival stumbles on basics. Its 120-damage Hammer In attack gives it enough pressure to punish decks that spend turns drawing or benching instead of attacking, making it a credible midgame threat rather than a pure wall. To get the most from it, pair Dracovish with switching cards or effects that can repeatedly move it Active at the right moment, and consider acceleration or retreat support so it can keep the lock online. It is especially strong in metas leaning on Stage 1 or Stage 2 evolution chains, where a single Active turn can warp the whole pace of the game.
Generated using gpt-5.4-mini · Updated at 2026-08-12 13:10:43 UTC
