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Galarian Runerigus
-
Pokemon - Stage1 - Fighting

Attack Spreading Spite: For each damage counter on this Galarian Runerigus, put 2 damage counters on your opponent's Pokémon in any way you like.
Attack Mad Hammer (120): This Pokémon also does 30 damage to itself.

Shiny rare · swsh4.5sv -/-
NM
LP
MP
HP

Viewing offers in Near Mint condition

Shiny rare · Pokemon - Stage1 - Fighting

Galarian Runerigus

Shiny rare · Pokemon - Stage1 - Fighting · Shining Fates Shiny Vault
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Spreading Spite: For each damage counter on this Galarian Runerigus, put 2 damage counters on your opponent's Pokémon in any way you like.
Attack Mad Hammer (120): This Pokémon also does 30 damage to itself.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Galarian Runerigus fits best in a control or damage-punish game plan, turning every wound into a weapon. Its Spreading Spite attack is the real draw: for each damage counter already on it, you can place twice that many on your opponent’s Pokémon, letting you convert prior chip damage into a board-wide swing. That makes effects that place counters on your own side especially valuable, since they can fuel a huge follow-up turn without needing to take more combat damage. Mad Hammer is the simpler option, offering a solid 120 while also self-damaging, which ironically can set up Spreading Spite for later. In deckbuilding, pair it with healing denial or ways to move damage counters onto it safely, and consider spread-support cards that soften multiple targets at once. As a Shiny rare, it also brings strong visual appeal to a list that wants patience, timing, and punishing math.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Galarian Runerigus fits best in a control or damage-punish game plan, turning every wound into a weapon. Its Spreading Spite attack is the real draw: for each damage counter already on it, you can place twice that many on your opponent’s Pokémon, letting you convert prior chip damage into a board-wide swing. That makes effects that place counters on your own side especially valuable, since they can fuel a huge follow-up turn without needing to take more combat damage. Mad Hammer is the simpler option, offering a solid 120 while also self-damaging, which ironically can set up Spreading Spite for later. In deckbuilding, pair it with healing denial or ways to move damage counters onto it safely, and consider spread-support cards that soften multiple targets at once. As a Shiny rare, it also brings strong visual appeal to a list that wants patience, timing, and punishing math.

Generated using gpt-5.4-mini · Updated at 2026-08-27 19:10:43 UTC

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