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Sandile
Oracle Text
Attack Dredge Up: Discard the top 3 cards of your opponent's deck.
Card Details
Character Background
Sandile is a deceptively annoying Basic Fighting Pokémon that fits best into a tempo or soft-control game plan: it applies just enough early pressure to keep the opponent honest while Sand Tomb’s retreat lock can buy a crucial turn of breathing room. In practice, this makes it ideal for decks that want to slow opposing setup rather than race for raw damage. The 10-damage Sand Tomb is modest, but preventing retreat can strand fragile support Pokémon Active, force awkward switch cards, and create openings for your heavier attackers to clean up later. Bite for 30 gives Sandile a simple follow-up attack when you need immediate damage. It pairs well with cards that punish trapped Pokémon or capitalize on bench-sitters, and with Fighting support that accelerates energy or boosts early pressure. As a common, it is a useful glue card for disruptive budget builds.
Generated using gpt-5.4-mini
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Character Background
Sandile is a deceptively annoying Basic Fighting Pokémon that fits best into a tempo or soft-control game plan: it applies just enough early pressure to keep the opponent honest while Sand Tomb’s retreat lock can buy a crucial turn of breathing room. In practice, this makes it ideal for decks that want to slow opposing setup rather than race for raw damage. The 10-damage Sand Tomb is modest, but preventing retreat can strand fragile support Pokémon Active, force awkward switch cards, and create openings for your heavier attackers to clean up later. Bite for 30 gives Sandile a simple follow-up attack when you need immediate damage. It pairs well with cards that punish trapped Pokémon or capitalize on bench-sitters, and with Fighting support that accelerates energy or boosts early pressure. As a common, it is a useful glue card for disruptive budget builds.
Generated using gpt-5.4-mini · Updated at 2026-08-08 15:10:44 UTC
