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Galarian Moltres V
Oracle Text
Ability Direflame Wings: Once during your turn, you may attach a Darkness Energy card from your discard pile to this Pokémon. You can't use more than 1 Direflame Wings Ability each turn.
Attack Aura Burn (190): This Pokémon also does 30 damage to itself.
Card Details
Character Background
Galarian Moltres V from Chilling Reign is a sleek Darkness attacker that naturally supports a value-oriented tempo plan: it accelerates itself while threatening heavy immediate pressure. Direflame Wings is the real engine here, letting you recycle a Darkness Energy from the discard pile every turn and keep attacking without constantly overcommitting resources from hand. That makes the card especially strong in decks that can discard Energy early, such as lists using Ultra Ball, Dark Patch-style acceleration in formats where legal, or self-mill/discard outlets to fuel repeated attachments. Aura Burn’s 190 damage is enough to punish most Basics and many evolving threats, though the self-damage means you want to manage positioning and healing carefully, especially if you expect to swing multiple turns in a row. Pair it with switch cards and damage mitigation so it can retreat, reset, or survive key counterattacks while it keeps applying constant pressure.
Generated using gpt-5.4-mini
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Character Background
Galarian Moltres V from Chilling Reign is a sleek Darkness attacker that naturally supports a value-oriented tempo plan: it accelerates itself while threatening heavy immediate pressure. Direflame Wings is the real engine here, letting you recycle a Darkness Energy from the discard pile every turn and keep attacking without constantly overcommitting resources from hand. That makes the card especially strong in decks that can discard Energy early, such as lists using Ultra Ball, Dark Patch-style acceleration in formats where legal, or self-mill/discard outlets to fuel repeated attachments. Aura Burn’s 190 damage is enough to punish most Basics and many evolving threats, though the self-damage means you want to manage positioning and healing carefully, especially if you expect to swing multiple turns in a row. Pair it with switch cards and damage mitigation so it can retreat, reset, or survive key counterattacks while it keeps applying constant pressure.
Generated using gpt-5.4-mini · Updated at 2026-08-23 17:40:43 UTC
