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Weezing
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Darkness

Weezing

Rare · Pokemon - Stage1 - Darkness · Chilling Reign
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Mixin' Toxin: Your opponent's Active Pokémon is now Confused. Attach a Darkness Energy card from your discard pile to this Pokémon.
Attack Smog Burst (20+): This attack does 20 more damage for each Darkness Energy attached to all of your Pokémon.

Card Details

-/-Power / Toughness
-Mana Cost
22Prints

Character Background

Weezing from Fossil is a classic control-leaning Stage 1 that rewards trading your own resources for disruption. Smog is modest at 20 damage, but the coin-flip Poison can pressure fragile Basics and help you stick incremental damage while buying time. Selfdestruct is the real centerpiece: 60 to the Active and 10 to every Pokémon on both Benches can break setup decks, punish evolving boards, and finish games when the opponent has overextended. Because Weezing also takes 60, it is best used in a tempo or attrition plan rather than a long-haul value engine. Pair it with healing, damage mitigation, or low-retreat pivot Pokémon so you can set up the explosion on your terms. It also works well with poison-focused lists that keep damage ticking after the trade, and with cards that spread damage counters or force Bench filling, making the Selfdestruct splash more punishing than it first appears.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Weezing from Fossil is a classic control-leaning Stage 1 that rewards trading your own resources for disruption. Smog is modest at 20 damage, but the coin-flip Poison can pressure fragile Basics and help you stick incremental damage while buying time. Selfdestruct is the real centerpiece: 60 to the Active and 10 to every Pokémon on both Benches can break setup decks, punish evolving boards, and finish games when the opponent has overextended. Because Weezing also takes 60, it is best used in a tempo or attrition plan rather than a long-haul value engine. Pair it with healing, damage mitigation, or low-retreat pivot Pokémon so you can set up the explosion on your terms. It also works well with poison-focused lists that keep damage ticking after the trade, and with cards that spread damage counters or force Bench filling, making the Selfdestruct splash more punishing than it first appears.

Generated using gpt-5.4-mini · Updated at 2026-07-31 17:40:42 UTC

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