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Goodra
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage2 - Dragon

Goodra

Rare · Pokemon - Stage2 - Dragon · Ancient Origins
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Liquid Blow: This attack does 20 damage to 1 of your opponent's Pokémon for each Colorless in its Retreat Cost. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack Shining Breath (110): During your opponent's next turn, this Pokémon can't be affected by any Special Conditions.

Card Details

-/-Power / Toughness
-Mana Cost
9Prints

Character Background

Goodra from Flashfire is a quintessential value-and-control Stage 2: bulky, self-sustaining, and built to outlast exchanges rather than race them. Gooey Regeneration is the real draw, letting you repeatedly trade Energy for a massive 60-point heal, which makes Goodra excellent in slower decks that can recycle Energy attachments or recover them later. That points naturally toward a grindy game plan, especially in lists that can afford to keep reattaching and healing while the opponent runs out of clean answers. Heavy Whip is secondary but still respectable, since 80 damage with a coin-flip shot at 120 can pressure key targets while you stay healthy. A strong deckbuilding tip is to pair Goodra with Energy recovery and acceleration, so the discard cost becomes a resource loop instead of a loss. In play, evolve it safely, force awkward two-hit knockouts, and win by exhausting the opponent’s damage output.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Goodra from Flashfire is a quintessential value-and-control Stage 2: bulky, self-sustaining, and built to outlast exchanges rather than race them. Gooey Regeneration is the real draw, letting you repeatedly trade Energy for a massive 60-point heal, which makes Goodra excellent in slower decks that can recycle Energy attachments or recover them later. That points naturally toward a grindy game plan, especially in lists that can afford to keep reattaching and healing while the opponent runs out of clean answers. Heavy Whip is secondary but still respectable, since 80 damage with a coin-flip shot at 120 can pressure key targets while you stay healthy. A strong deckbuilding tip is to pair Goodra with Energy recovery and acceleration, so the discard cost becomes a resource loop instead of a loss. In play, evolve it safely, force awkward two-hit knockouts, and win by exhausting the opponent’s damage output.

Generated using gpt-5.4-mini · Updated at 2026-08-10 19:10:44 UTC

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