Home / Pokemon / BREAKthrough / Heavy Boots
Heavy Boots
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Heavy Boots

Uncommon · Trainer · BREAKthrough
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

If the Retreat Cost of the Pokémon this card is attached to is 3 or more, that Pokémon gets +20 HP and can't be Confused. (If that Pokémon is currently Confused, remove that Special Condition.)

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Heavy Boots is a quietly effective piece of support for bulky, slow-moving Pokémon that already ask a lot to retreat, making it especially appealing in value and control shells that want a sturdy Active Pokémon to sit in front and absorb pressure. The +20 HP looks modest, but on a Retreat Cost 3+ target it can shift key math and force an extra attack from the opponent, while the anti-Confusion clause is excellent insurance against disruption that would otherwise strand your attacker or wall. It pairs naturally with high-retreat Pokémon that already function as tanky anchors, and it becomes even better in decks that can heal or repeatedly switch that same Pokémon into the Active spot after it has soaked damage. In deckbuilding, look for Pokémon that are meant to stay put rather than pivot often; Heavy Boots rewards committing to a board presence and punishes opponents trying to slow you down with status-based tempo disruption.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Heavy Boots is a quietly effective piece of support for bulky, slow-moving Pokémon that already ask a lot to retreat, making it especially appealing in value and control shells that want a sturdy Active Pokémon to sit in front and absorb pressure. The +20 HP looks modest, but on a Retreat Cost 3+ target it can shift key math and force an extra attack from the opponent, while the anti-Confusion clause is excellent insurance against disruption that would otherwise strand your attacker or wall. It pairs naturally with high-retreat Pokémon that already function as tanky anchors, and it becomes even better in decks that can heal or repeatedly switch that same Pokémon into the Active spot after it has soaked damage. In deckbuilding, look for Pokémon that are meant to stay put rather than pivot often; Heavy Boots rewards committing to a board presence and punishes opponents trying to slow you down with status-based tempo disruption.

Generated using gpt-5.4-mini · Updated at 2026-08-11 23:10:46 UTC

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