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Splash Energy
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Energy

Splash Energy

Uncommon · Energy · BREAKpoint
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

This card can only be attached to Water Pokémon. This card provides Water Energy only while this card is attached to a Water Pokémon.

If the Water Pokémon this card is attached to is Knocked Out by damage from an opponent's attack, put that Pokémon into your hand. (Discard all cards attached to it.)

(If this card is attached to anything other than a Water Pokémon, discard this card.)

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Splash Energy is a sleek value piece for Water decks that want their attackers to keep coming back instead of trading one-for-one. In BREAKpoint, it best supports a tempo-and-control plan: you attach it to a Water Pokémon, gain access to Water Energy normally, and if that Pokémon is Knocked Out by damage from an opponent’s attack, it returns to your hand for a second deployment. That makes it excellent on sturdy basics or midgame attackers that you expect to lose anyway, especially if they have low attachment demands and can reenter play efficiently. Deckbuilding-wise, pair it with healing, switching, and recursion tools so your board can cycle attackers while denying easy Prize trades; Pokémon that only need a single Water attachment to function make especially good homes for it. Just remember the limitation is strict: it only works on Water Pokémon, and if attached elsewhere it becomes a dead card, so keep your list tightly focused.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Splash Energy is a sleek value piece for Water decks that want their attackers to keep coming back instead of trading one-for-one. In BREAKpoint, it best supports a tempo-and-control plan: you attach it to a Water Pokémon, gain access to Water Energy normally, and if that Pokémon is Knocked Out by damage from an opponent’s attack, it returns to your hand for a second deployment. That makes it excellent on sturdy basics or midgame attackers that you expect to lose anyway, especially if they have low attachment demands and can reenter play efficiently. Deckbuilding-wise, pair it with healing, switching, and recursion tools so your board can cycle attackers while denying easy Prize trades; Pokémon that only need a single Water attachment to function make especially good homes for it. Just remember the limitation is strict: it only works on Water Pokémon, and if attached elsewhere it becomes a dead card, so keep your list tightly focused.

Generated using gpt-5.4-mini · Updated at 2026-08-23 15:10:43 UTC

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