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Skill Prisoner
Oracle Text
Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.
Card Details
Character Background
Skill Prisoner is a quietly powerful defensive tool that best supports control and tempo builds by protecting a single high-value card from any monster effect that targeted it at activation, forcing opponents to either expend resources or change lines of play. The trap’s graveyard reuse—banish it to grant the same protection during either player’s turn—lets you plan longer-term defenses: a practical deckbuilding tip is to include ways to send a copy to the Graveyard ahead of time (Foolish Burial-style effects or cards that mill traps) so you can use the banish effect when you most need it. It pairs especially well with decks centered on one or two boss monsters or a critical Link/Xyz piece (Eldlich, board-centric Link strategies), and with trap-recursion or grave-control tech to ensure it isn’t dead. Remember it only stops effects that targeted at activation, so non-targeting removal still bypasses it, and graveyard hate (Called by the Grave/Macro Cosmos) can nullify the reuse.
Generated using gpt-5-mini
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Character Background
Skill Prisoner is a quietly powerful defensive tool that best supports control and tempo builds by protecting a single high-value card from any monster effect that targeted it at activation, forcing opponents to either expend resources or change lines of play. The trap’s graveyard reuse—banish it to grant the same protection during either player’s turn—lets you plan longer-term defenses: a practical deckbuilding tip is to include ways to send a copy to the Graveyard ahead of time (Foolish Burial-style effects or cards that mill traps) so you can use the banish effect when you most need it. It pairs especially well with decks centered on one or two boss monsters or a critical Link/Xyz piece (Eldlich, board-centric Link strategies), and with trap-recursion or grave-control tech to ensure it isn’t dead. Remember it only stops effects that targeted at activation, so non-targeting removal still bypasses it, and graveyard hate (Called by the Grave/Macro Cosmos) can nullify the reuse.
Generated using gpt-5-mini · Updated at 2026-05-16 04:20:44 UTC
