Home / Yu-Gi-Oh! / 2016 Mega-Tin Mega Pack / Super Rush Headlong
Super Rush Headlong
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Spell Card | Quick-Play Spell | Quick-Play

Super Rush Headlong

Common · Spell Card | Quick-Play Spell | Quick-Play · 2016 Mega-Tin Mega Pack
$0.09
Low
$0.10
Market
$0.13
High

Oracle Text

Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Super Rush Headlong is a deceptively simple Quick-Play Spell that plays best in tempo and midrange decks, where forcing favorable combat can swing the duel without spending much investment. By naming an Attribute, you turn one of your face-up monsters into a threat that punishes matching defenders, destroying the opponent’s monster at the start of the Damage Step before damage matters. That makes it especially useful for clearing over large bodies with strong battle protection or high stats, and it pairs well with decks that naturally control Attributes, such as HERO, Cyber Dragon, or D.D. strategies that already spread different types across the field. A smart deckbuilding tip is to choose monsters whose Attribute you can consistently protect or repeat, so this card stays live turn after turn. In play, it rewards planning combat like a trap, but with the flexibility of a Quick-Play Spell.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.10.
Average Time to Sell
3 days
At the current market price of $0.10.

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Character Background

Super Rush Headlong is a deceptively simple Quick-Play Spell that plays best in tempo and midrange decks, where forcing favorable combat can swing the duel without spending much investment. By naming an Attribute, you turn one of your face-up monsters into a threat that punishes matching defenders, destroying the opponent’s monster at the start of the Damage Step before damage matters. That makes it especially useful for clearing over large bodies with strong battle protection or high stats, and it pairs well with decks that naturally control Attributes, such as HERO, Cyber Dragon, or D.D. strategies that already spread different types across the field. A smart deckbuilding tip is to choose monsters whose Attribute you can consistently protect or repeat, so this card stays live turn after turn. In play, it rewards planning combat like a trap, but with the flexibility of a Quick-Play Spell.

Generated using gpt-5.4-mini · Updated at 2026-06-04 00:10:43 UTC

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