Home / Yu-Gi-Oh! / Return of the Duelist / Cold Feet
Cold Feet
NM
LP
MP
HP

Viewing offers in Near Mint condition

Short Print · Spell Card | Quick-Play Spell | Quick-Play

Cold Feet

Short Print · Spell Card | Quick-Play Spell | Quick-Play · Return of the Duelist
$0.14
Low
$0.16
Market
$0.20
High

Oracle Text

You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Cold Feet is a deceptively sharp Quick-Play Spell that rewards a proactive, tempo-oriented duel plan: you trade away your own Spell/Trap options for a turn in exchange for shutting the door on the opponent’s backrow-heavy response window. In practice, it works best when you can commit to a board with monsters already established, then use Cold Feet during the opponent’s turn or at a key choke point to force your attack or combo line through without fearing disruptive Traps. It fits especially well in decks that lean heavily on monster effects rather than continuous Spell/Trap usage, and it can pair nicely with cards that already push for an all-in turn where you don’t need further backrow support. The flavor is easy to read even without lore: a sudden chilling hesitation that freezes both sides’ magical support for the moment. Because it also locks your own Spell/Trap effects, plan your sequencing carefully and fire it only when your hand and field are already committed.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.20
At the current market price of $0.16.
Average Time to Sell
3 days
At the current market price of $0.16.

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Character Background

Cold Feet is a deceptively sharp Quick-Play Spell that rewards a proactive, tempo-oriented duel plan: you trade away your own Spell/Trap options for a turn in exchange for shutting the door on the opponent’s backrow-heavy response window. In practice, it works best when you can commit to a board with monsters already established, then use Cold Feet during the opponent’s turn or at a key choke point to force your attack or combo line through without fearing disruptive Traps. It fits especially well in decks that lean heavily on monster effects rather than continuous Spell/Trap usage, and it can pair nicely with cards that already push for an all-in turn where you don’t need further backrow support. The flavor is easy to read even without lore: a sudden chilling hesitation that freezes both sides’ magical support for the moment. Because it also locks your own Spell/Trap effects, plan your sequencing carefully and fire it only when your hand and field are already committed.

Generated using gpt-5.4-mini · Updated at 2026-06-13 17:40:43 UTC

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