Home / Yu-Gi-Oh! / Phantasmal Sacred Beasts of Chaos
Phantasmal Sacred Beasts of Chaos
NM
LP
MP
HP

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· Fusion Monster | Fusion Effect Monster | Fiend | DARK

Phantasmal Sacred Beasts of Chaos

· Fusion Monster | Fusion Effect Monster | Fiend | DARK · Unknown
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Oracle Text

3 Level 10 monsters that cannot be Normal Summoned/Set
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. You can only Special Summon "Phantasmal Sacred Beasts of Chaos" once per turn this way, no matter which method you use. The first two times this card would be destroyed by card effect each turn, it is not destroyed. Once per Chain and thrice per turn (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then you can gain LP equal to half its ATK.

Card Details

5000/5000Power / Toughness
-Mana Cost
1Prints

Character Background

Phantasmal Sacred Beasts of Chaos is a towering payoff for a dedicated control-value shell built around Level 10 monsters that cannot be Normal Summoned, rewarding decks that already cycle huge bodies like Sacred Beast hybrids or other Extra Deck-centric engines. Its lore reads like a corrupted apex entity: DARK, Fiend, and nearly unkillable by effect, it feels less like a single monster and more like a ritualized disaster made manifest. On the field, it excels at tempo control, repeatedly blanking opposing threats as a once-per-chain Quick Effect, and the LP gain can swing races or stabilize after taking damage. The “thrice per turn” text is especially oppressive in grind games, since it can shut off multiple monsters across a turn. For deckbuilding, pair it with ways to place three Level 10s on board efficiently and protect them through extenders or revival, since once it lands, your goal is to force the opponent to play into a 5000-ATK wall that steadily erases their best monsters.

Generated using gpt-5.4-mini

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Character Background

Phantasmal Sacred Beasts of Chaos is a towering payoff for a dedicated control-value shell built around Level 10 monsters that cannot be Normal Summoned, rewarding decks that already cycle huge bodies like Sacred Beast hybrids or other Extra Deck-centric engines. Its lore reads like a corrupted apex entity: DARK, Fiend, and nearly unkillable by effect, it feels less like a single monster and more like a ritualized disaster made manifest. On the field, it excels at tempo control, repeatedly blanking opposing threats as a once-per-chain Quick Effect, and the LP gain can swing races or stabilize after taking damage. The “thrice per turn” text is especially oppressive in grind games, since it can shut off multiple monsters across a turn. For deckbuilding, pair it with ways to place three Level 10s on board efficiently and protect them through extenders or revival, since once it lands, your goal is to force the opponent to play into a 5000-ATK wall that steadily erases their best monsters.

Generated using gpt-5.4-mini · Updated at 2026-06-12 21:10:42 UTC

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