Home / Magic: The Gathering / Fallout / Smoldering Marsh
Smoldering Marsh
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land — Swamp Mountain

Smoldering Marsh

rare · Land — Swamp Mountain · Fallout
$0.29
Low
$0.34
Market
$0.43
High

Oracle Text

({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Smoldering Marsh is a clean example of a black-red dual land that rewards disciplined deck construction, especially in tempo, midrange, and sacrifice-oriented strategies that want early access to both colors without overloading on painlands or slow tapped lands. In Fallout, its “badlands” feel fits a scorched wasteland where ash, magma, and ruin bleed together, and the card’s mechanics mirror that harsh terrain: it enters untapped once you’ve established two basic lands, but punishes greedy manabases before then. That makes it especially strong in two-color decks that lean on basic Swamps and Mountains, or in builds using fetch lands and land ramp to turn on the untapped clause reliably. A practical tip is to prioritize basics early if you expect to curve out with discard into removal or cheap threats; once active, Smoldering Marsh helps you keep pace while preserving color consistency for spells like black disruption and red burn.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.29 - $0.43
At the current market price of $0.34.
Average Time to Sell
3 days
At the current market price of $0.34.

Public Decks Using This Card

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Character Background

Smoldering Marsh is a clean example of a black-red dual land that rewards disciplined deck construction, especially in tempo, midrange, and sacrifice-oriented strategies that want early access to both colors without overloading on painlands or slow tapped lands. In Fallout, its “badlands” feel fits a scorched wasteland where ash, magma, and ruin bleed together, and the card’s mechanics mirror that harsh terrain: it enters untapped once you’ve established two basic lands, but punishes greedy manabases before then. That makes it especially strong in two-color decks that lean on basic Swamps and Mountains, or in builds using fetch lands and land ramp to turn on the untapped clause reliably. A practical tip is to prioritize basics early if you expect to curve out with discard into removal or cheap threats; once active, Smoldering Marsh helps you keep pace while preserving color consistency for spells like black disruption and red burn.

Generated using gpt-5.4-mini · Updated at 2026-09-30 23:10:43 UTC

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