Rare
Fabled Passage
Land
Viewing offers in Near Mint condition
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Witherbloom Command is a compact, flexible value spell that fits best in grindy midrange, control, or recursive sacrifice decks, especially in Commander where modal spells shine. Its Strixhaven flavor feels right for Witherbloom’s blend of decay and growth: you trade resources, drain life, and turn graveyards into fuel. On the table, the card is strongest when each mode advances the same plan. Milling three plus buying back a land is excellent for land-drop consistency and self-mill synergies, while the life-drain mode stabilizes against aggro and can close small gaps in longer games. The -3/-1 mode neatly picks off utility creatures, and the cheap permanent destruction mode hits mana rocks, enchantments, and key early artifacts. Deckbuilding tip: pair it with fetch lands, sacrifice lands, or lands with strong ETB effects so the graveyard-return mode is never dead, and consider extra self-mill to stock the yard for recurring value.
Generated using gpt-5.4-mini
Peer-to-peer marketplace offers
List it in under a minute and reach buyers already browsing this page.
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
Cards frequently seen in the same public decks as this card.
Rare
Land
Rare
Instant
Uncommon
Artifact
Common
Land
Uncommon
Instant
Witherbloom Command is a compact, flexible value spell that fits best in grindy midrange, control, or recursive sacrifice decks, especially in Commander where modal spells shine. Its Strixhaven flavor feels right for Witherbloom’s blend of decay and growth: you trade resources, drain life, and turn graveyards into fuel. On the table, the card is strongest when each mode advances the same plan. Milling three plus buying back a land is excellent for land-drop consistency and self-mill synergies, while the life-drain mode stabilizes against aggro and can close small gaps in longer games. The -3/-1 mode neatly picks off utility creatures, and the cheap permanent destruction mode hits mana rocks, enchantments, and key early artifacts. Deckbuilding tip: pair it with fetch lands, sacrifice lands, or lands with strong ETB effects so the graveyard-return mode is never dead, and consider extra self-mill to stock the yard for recurring value.
Generated using gpt-5.4-mini · Updated at 2026-08-03 13:10:43 UTC