Rare
Baxter, Fly in the Ointment
Legendary Creature — Insect Mutant Scientist
Viewing offers in Near Mint condition
Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
Bebop, Skull & Crossbones is a sneaky value creature that best fits an aggro-tempo shell, with a strong side of menace-forced trading and late-game card advantage. A 2/1 deathtouch for two mana makes blocking miserable, and the partner-style tutor for Rocksteady gives the card real deckbuilding incentive: if you’re in black, you want to lean into the Mutant pair and maximize ways to keep Bebop alive long enough to connect. The combat-damage trigger rewards counters especially well, so effects that add +1/+1 counters, keep him equipped, or protect him from removal can turn each hit into a dangerous draw burst. The life loss matters, but in a deck that pressures life totals and uses deathtouch to clear lanes, it’s often an acceptable cost. Think of Bebop as a ruthless pirate bruiser: he wants to slip through, cash in on damage, and snowball hand size while the opponent is forced to play on the back foot.
Generated using gpt-5.4-mini
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Cards frequently seen in the same public decks as this card.
Rare
Legendary Creature — Insect Mutant Scientist
Rare
Land
Uncommon
Artifact
Common
Land
Common
Basic Land — Island
Bebop, Skull & Crossbones is a sneaky value creature that best fits an aggro-tempo shell, with a strong side of menace-forced trading and late-game card advantage. A 2/1 deathtouch for two mana makes blocking miserable, and the partner-style tutor for Rocksteady gives the card real deckbuilding incentive: if you’re in black, you want to lean into the Mutant pair and maximize ways to keep Bebop alive long enough to connect. The combat-damage trigger rewards counters especially well, so effects that add +1/+1 counters, keep him equipped, or protect him from removal can turn each hit into a dangerous draw burst. The life loss matters, but in a deck that pressures life totals and uses deathtouch to clear lanes, it’s often an acceptable cost. Think of Bebop as a ruthless pirate bruiser: he wants to slip through, cash in on damage, and snowball hand size while the opponent is forced to play on the back foot.
Generated using gpt-5.4-mini · Updated at 2026-09-30 23:10:43 UTC