Home / Magic: The Gathering / Teenage Mutant Ninja Turtles Eternal / Double Jump // Flying Kick
Double Jump // Flying Kick
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Instant // Instant

Double Jump // Flying Kick

rare · Instant // Instant · Teenage Mutant Ninja Turtles Eternal
$0.27
Low
$0.32
Market
$0.40
High

Oracle Text

Card Details

-/-Power / Toughness
{1}{U}{1}{R}Mana Cost
1Prints

Character Background

Double Jump // Flying Kick is a cleanly split-card expression of momentum, with the blue half suggesting evasive repositioning and the red half leaning into direct, aggressive follow-through. In gameplay terms, this kind of card most naturally supports a tempo deck: the first mode helps you preserve mana efficiency, interact at instant speed, or keep a threat safe while staying ahead on board, while the second mode rewards a creature-centric plan that wants to convert an opening into immediate damage. It looks especially appealing in decks with cheap evasive creatures, prowess-style payoffs, or combat tricks that care about attacking twice in a turn cycle. A useful deckbuilding tip is to pair it with creatures that already have strong on-hit value or evasion, since any extra damage window makes the spell feel like both protection and reach. In a Teenage Mutant Ninja Turtles frame, it fits the agile, acrobatic ninja fantasy perfectly.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.27 - $0.40
At the current market price of $0.32.
Average Time to Sell
3 days
At the current market price of $0.32.

Public Decks Using This Card

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Character Background

Double Jump // Flying Kick is a cleanly split-card expression of momentum, with the blue half suggesting evasive repositioning and the red half leaning into direct, aggressive follow-through. In gameplay terms, this kind of card most naturally supports a tempo deck: the first mode helps you preserve mana efficiency, interact at instant speed, or keep a threat safe while staying ahead on board, while the second mode rewards a creature-centric plan that wants to convert an opening into immediate damage. It looks especially appealing in decks with cheap evasive creatures, prowess-style payoffs, or combat tricks that care about attacking twice in a turn cycle. A useful deckbuilding tip is to pair it with creatures that already have strong on-hit value or evasion, since any extra damage window makes the spell feel like both protection and reach. In a Teenage Mutant Ninja Turtles frame, it fits the agile, acrobatic ninja fantasy perfectly.

Generated using gpt-5.4-mini · Updated at 2026-09-30 23:10:43 UTC

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