Home / Magic: The Gathering / Teenage Mutant Ninja Turtles Eternal / Game Over
Game Over
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Game Over

rare · Sorcery · Teenage Mutant Ninja Turtles Eternal
$0.37
Low
$0.43
Market
$0.54
High

Oracle Text

This spell costs {2} less to cast if a player's life total is less than or equal to half their starting life total.
Destroy all creatures.

Card Details

-/-Power / Toughness
{3}{B}{B}Mana Cost
1Prints

Character Background

Game Over is a brutally efficient sweeper that clearly rewards control and attrition-based game plans. At full price, five mana for “destroy all creatures” is already solid, but the discount turns it into a devastating midgame reset once any player has been chipped down to half their starting life total. That makes it especially strong in black decks that can pressure life totals with evasive attackers, pings, discard backed by removal, or self-inflicted life loss from fetchlands and pay-life engines. In practice, it plays best as a stabilizer: let aggro overextend, then clear the board and take over with a planeswalker, recursion engine, or hard-to-answer finisher. A good deckbuilding tip is to pair it with creatures that survive wraths, like indestructible threats or recursive threats from the graveyard, so you break parity after the sweep. The card name and effect fit a dramatic “match ends here” villain moment.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.37 - $0.54
At the current market price of $0.43.
Average Time to Sell
3 days
At the current market price of $0.43.

Public Decks Using This Card

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Character Background

Game Over is a brutally efficient sweeper that clearly rewards control and attrition-based game plans. At full price, five mana for “destroy all creatures” is already solid, but the discount turns it into a devastating midgame reset once any player has been chipped down to half their starting life total. That makes it especially strong in black decks that can pressure life totals with evasive attackers, pings, discard backed by removal, or self-inflicted life loss from fetchlands and pay-life engines. In practice, it plays best as a stabilizer: let aggro overextend, then clear the board and take over with a planeswalker, recursion engine, or hard-to-answer finisher. A good deckbuilding tip is to pair it with creatures that survive wraths, like indestructible threats or recursive threats from the graveyard, so you break parity after the sweep. The card name and effect fit a dramatic “match ends here” villain moment.

Generated using gpt-5.4-mini · Updated at 2026-09-30 23:10:43 UTC

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