Home / Magic: The Gathering / Teenage Mutant Ninja Turtles Eternal / Rain-Slicked Copse
Rain-Slicked Copse
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land — Forest Island

Rain-Slicked Copse

rare · Land — Forest Island · Teenage Mutant Ninja Turtles Eternal
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Rain-Slicked Copse is the kind of dual land that quietly does a lot of work for Simic-style decks, especially control, tempo, and value shells that want to hit both green and blue early without sacrificing late-game flexibility. Because it enters tapped, it’s not ideal for aggressive openings, but the cycling ability softens that drawback by turning excess lands into fresh gas when you already have your colors sorted. In practice, it fits best in decks that care about land density, graveyard fill, or mana smoothing—think fetchable land packages, “draw-go” control, or midrange lists that want a reliable two-color source. If your build uses landfall, recursion, or effects that reward cycling, this card becomes even better, since it can be pitched when redundant and later replaced by a spell. Flavor-wise, the soaked copse suggests a hidden, overgrown refuge—fitting for a land that is unassuming at first, then reveals its value over time.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

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Character Background

Rain-Slicked Copse is the kind of dual land that quietly does a lot of work for Simic-style decks, especially control, tempo, and value shells that want to hit both green and blue early without sacrificing late-game flexibility. Because it enters tapped, it’s not ideal for aggressive openings, but the cycling ability softens that drawback by turning excess lands into fresh gas when you already have your colors sorted. In practice, it fits best in decks that care about land density, graveyard fill, or mana smoothing—think fetchable land packages, “draw-go” control, or midrange lists that want a reliable two-color source. If your build uses landfall, recursion, or effects that reward cycling, this card becomes even better, since it can be pitched when redundant and later replaced by a spell. Flavor-wise, the soaked copse suggests a hidden, overgrown refuge—fitting for a land that is unassuming at first, then reveals its value over time.

Generated using gpt-5.4-mini · Updated at 2026-09-30 23:10:43 UTC

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