Home / Magic: The Gathering / Teenage Mutant Ninja Turtles Eternal / Tokka & Rahzar, Unsupervised
Tokka & Rahzar, Unsupervised
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Turtle Wolf Mutant

Tokka & Rahzar, Unsupervised

rare · Legendary Creature — Turtle Wolf Mutant · Teenage Mutant Ninja Turtles Eternal
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

First strike
Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn.

Card Details

3/3Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Tokka & Rahzar, Unsupervised fits best in a proactive value-aggro shell, where you want to pressure life totals early while turning your own creatures into resources. A 3/3 first striker for three mana already trades up in combat, and the payoff for a nontoken creature leaving the battlefield is excellent: each turn, it grows and refunds mana with a Treasure, letting you keep tempo while advancing board presence. That makes sacrifice, blink, and bounce effects especially appealing. Cards that sacrifice themselves or create disposable creatures are ideal, but the best partner is repeatable flicker or self-sacrifice outlets that let a single turn death trigger become meaningful without overcommitting. Because the trigger only happens once each turn, focus on sequencing rather than flooding the board with multiple deaths in one burst. In lore terms, the “unsupervised” title reads like chaotic momentum, and the card rewards exactly that: managed mayhem that snowballs into combat dominance.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

Public Decks Using This Card

Related Cards

Cards frequently seen in the same public decks as this card.

Character Background

Tokka & Rahzar, Unsupervised fits best in a proactive value-aggro shell, where you want to pressure life totals early while turning your own creatures into resources. A 3/3 first striker for three mana already trades up in combat, and the payoff for a nontoken creature leaving the battlefield is excellent: each turn, it grows and refunds mana with a Treasure, letting you keep tempo while advancing board presence. That makes sacrifice, blink, and bounce effects especially appealing. Cards that sacrifice themselves or create disposable creatures are ideal, but the best partner is repeatable flicker or self-sacrifice outlets that let a single turn death trigger become meaningful without overcommitting. Because the trigger only happens once each turn, focus on sequencing rather than flooding the board with multiple deaths in one burst. In lore terms, the “unsupervised” title reads like chaotic momentum, and the card rewards exactly that: managed mayhem that snowballs into combat dominance.

Generated using gpt-5.4-mini · Updated at 2026-09-30 23:10:43 UTC

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